

To make matters worse, the creator of the T-virus has developed a more perfect virus, which he ingests when the nefarious Umbrella Corporation sends in troops to steal it from him. You play as Leon Kennedy, the rookie cop who has reported for his first shift on the day the T-virus outbreak turns the whole town into zombies, or as Claire Redfield, who has come to Raccoon City to find her older brother, the male lead from the first Resident Evil. You can also change the blood color from red to green or blue, or set the violence to low, medium, or high.
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The only thing missing in this edition is the extreme-battle mode from the Dual Shock edition of Resident Evil 2 on the PlayStation, but the omission is made up for by new features, such as a randomizer (which shuffles items around after you've played the game through once) and files (which you can find to learn details about the Resident Evil story, some of which have bits that tie in with Resident Evil 3 Nemesis and Resident Evil: Code Veronica). The game takes the contents of two PlayStation discs - including all the FMV sequences and the bonus Hunk and Tofu missions - and fits it into one 512-megabit N64 cartridge, which ends up being twice the size of The Legend of Zelda cart, for the record. Part of that is due to how impressive it is as a port. And it's as impressive today on the N64 as it was in January of '98, when it first debuted on the PlayStation. Somehow, though, RE2 doesn't feel old or tired at all. Heck, the third game in the series, Resident Evil 3 Nemesis, was released on the PlayStation two weeks ago, and the fourth installment, Resident Evil: Code Veronica, is due out for the Dreamcast in Japan in a few months, with a US translation trailing only a bit behind. You'd expect Resident Evil 2 on the Nintendo 64 - a port of a game that came out nearly two years ago on the PlayStation - to feel dated.
